Skills
All-Out OffensiveBasic attackPhysical
Basic attack

An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.

Dive attack

Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

Finisher

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

Values per skill level
Level123456789101112
Basic ATK seq. 1 multiplier23%25%28%30%32%35%37%39%41%44%48%52%
Basic ATK seq. 2 multiplier28%31%34%36%39%42%45%48%50%54%58%63%
Basic ATK seq. 3 multiplier33%36%40%43%46%50%53%56%59%64%68%74%
Basic ATK seq. 4 multiplier38%42%46%50%53%57%61%65%69%73%79%86%
Basic ATK seq. 5 multiplier43%47%52%56%60%65%69%73%77%83%89%97%
Finisher ATK multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK multiplier80%88%96%104%112%120%128%136%144%154%166%180%
The Pulverizing FrontBattle skillPhysical

Pogranichnik performs a 2-sequence slash attack at enemies in front of him, dealing Physical DMG, applying Breach, and recovering SP based on the number of Vulnerability stacks consumed. The SP recovery effect can only trigger 1 time, even if the skill hits multiple targets.

  • SP cost100
  • Seq. 1 stagger5
  • Seq. 2 stagger5
  • SP recovery by consuming 1 vulnerability stack5
Values per skill level
Level123456789101112
Seq. 1 DMG multiplier86%94%103%111%120%128%137%145%154%165%177%192%
Seq. 2 DMG multiplier106%116%127%137%148%158%169%180%190%203%219%238%
SP recovery by consuming 2 vulnerability stacks101010101010101010151515
SP recovery by consuming 3 vulnerability stacks202020202020202020252525
SP recovery by consuming 4 vulnerability stacks303030303030303030353535
Full Moon SlashCombo skillPhysical
Combo trigger

When Crush or Breach consumes the enemy's Vulnerability stack(s).
Performs a number of slash sequences (up to 3) based on the max number of Vulnerability stacks consumed from one enemy, dealing Physical DMG and recovering some SP. Each slash deals more DMG and gives better SP recovery.
Consuming 4 stacks of Vulnerability enhances the 3rd slash sequence.

  • Cooldown18s
  • Seq. 1 stagger3
  • Seq. 1 SP recovery5
  • Seq. 2 stagger3
  • Seq. 2 SP recovery7
  • Seq. 3 stagger4
  • Seq. 3 SP recovery13
  • Enhanced seq. 3 stagger9
  • Enhanced seq. 3 SP recovery23
  • Ultimate energy gain10
Values per skill level
Level123456789101112
Seq. 1 DMG multiplier42%46%50%55%59%63%67%71%76%81%87%95%
Seq. 2 DMG multiplier54%59%65%70%76%81%86%92%97%104%112%122%
Seq. 3 DMG multiplier66%73%79%86%92%99%106%112%119%127%137%149%
Enhanced seq. 3 DMG multiplier132%145%158%172%185%198%211%224%238%254%274%297%
Shieldguard Banner, ForwardUltimatePhysical

Summons 4 Shieldguards to advance and push all enemies along the way towards the target, dealing Physical DMG while generating 5 points of Steel Oath. After an enemy suffers a Physical Status or takes DMG from Pogranichnik's combo skill, Pogranichnik consumes 1 point of Steel Oath and summons 1 Shieldguard to harass the said enemy, dealing Physical DMG and recovering some SP. When the last Steel Oath point is consumed, all 4 Shieldguards will initiate a Decisive Assault that deals massive Physical DMG to the target while recovering plenty of SP.

  • Ultimate energy cost90
  • Cooldown10s
  • Steel oath duration30
  • Advance stagger10
  • Decisive assault stagger15
Values per skill level
Level123456789101112
Advance DMG multiplier133%147%160%173%186%200%213%226%240%256%276%300%
Harass DMG multiplier45%49%53%58%62%67%71%76%80%86%92%100%
Harass SP recovery7.57.57.57.57.57.57.57.57.5101010
Decisive assault DMG multiplier200%220%240%260%280%300%320%340%360%385%415%450%
Decisive assault SP recovery303030303030303030404040
Talents
The Living BannerTalent2 tiers
  1. Tier 1

    During battle, recovering 80 SP with his own skills grants Fervent Morale for 20s.
    Fervent Morale effects: ATK +4% and Arts Intensity +4.
    This effect can reach 3 stacks. Duration of each stack is counted separately.

  2. Tier 2

    During battle, recovering 80 SP with his own skills grants Fervent Morale for 20s.
    Fervent Morale effects: ATK +8% and Arts Intensity +8.
    This effect can reach 3 stacks. Duration of each stack is counted separately.

Tactical InstructionTalent2 tiers
  1. Tier 1

    Ultimate Shieldguard Banner, Forward improved: Any operator triggering the ultimate's subsequent effects also gains Fervent Morale for 5s.
    Requires activation of talent: The Living Banner.

  2. Tier 2

    Ultimate Shieldguard Banner, Forward improved: Any operator triggering the ultimate's subsequent effects also gains Fervent Morale for 10s.
    Requires activation of talent: The Living Banner.

Potentials
  1. 1
    Frontline Sweep

    Battle skill The Pulverizing Front improved: When hitting at least 2 enemies, 15 SP is returned.

  2. 2
    "Advance"

    Will +20, Physical DMG Dealt +10%.

  3. 3
    When the Banner Flutters

    Talent The Living Banner improved: Amount of SP recovery needed to gain Fervent Morale is reduced to 60. Max Fervent Morale stacks on self +5.

  4. 4
    Shield of Talos-II

    Ultimate Shieldguard Banner, Forward improved: Ultimate Energy cost -15%.

  5. 5
    Newly Forged Blade

    Combo skill Full Moon Slash improved: Length of cooldown -2s; SP recovery is increased to 1.2 times the original.

Base skills
Hone the WeaponsBase skill2 tiers
  1. Tier 1 β

    Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

  2. Tier 2 γ

    Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30%

Morale BoostBase skill2 tiers
  1. Tier 1 β

    Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

  2. Tier 2 γ

    Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%