Skills
Basic TacticsBasic attackPhysical
Basic attack

An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.

Dive attack

Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

Finisher

Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.

Values per skill level
Level123456789101112
Basic ATK seq. 1 multiplier35%39%42%46%49%53%56%60%63%67%73%79%
Basic ATK seq. 2 multiplier39%42%46%50%54%58%62%65%69%74%80%87%
Basic ATK seq. 3 multiplier54%59%65%70%76%81%86%92%97%104%112%122%
Basic ATK seq. 4 multiplier71%78%85%92%99%107%114%121%128%137%147%160%
Finisher ATK multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK multiplier80%88%96%104%112%120%128%136%144%154%166%180%
Rigid InterdictionBattle skillPhysical

Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP.
When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.

  • SP cost100
  • Stagger20
  • Protection90%
  • SP return30
Values per skill level
Level123456789101112
DMG multiplier178%196%213%231%249%267%285%302%320%342%369%400%
Timely SuppressionCombo skillPhysical
Combo trigger

When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized).
DEF can further increase Shield points.

  • Cooldown35s
  • Stagger10
  • Shield duration (s)10
  • Ultimate energy gain10
Values per skill level
Level123456789101112
Seq. 1 DMG multiplier25%27%30%32%34%37%39%42%44%47%51%55%
Seq. 2 DMG multiplier100%110%120%130%140%150%160%170%180%193%208%225%
Base shield360432504576612648684720756774792810
Shield increase per defense2.252.73.153.63.834.054.284.54.734.844.955.06
Textbook AssaultUltimatePhysical

Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weakness, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.

  • Ultimate energy cost80
  • Cooldown15s
  • Seq. 1 stagger5
  • Seq. 2 stagger5
  • Seq. 3 stagger10
  • Weakness duration (s)8
Values per skill level
Level123456789101112
Seq. 1 DMG multiplier89%98%107%116%125%134%143%151%160%172%185%200%
Seq. 2 DMG multiplier120%132%144%156%168%180%192%204%216%231%249%270%
Seq. 3 DMG multiplier178%196%213%231%249%267%284%302%320%342%369%400%
Weakness effect20%20%20%20%20%25%25%25%25%30%30%30%
Talents
Resilient DefenseTalent2 tiers
  1. Tier 1

    For every 10 Will, DEF +1.0.

  2. Tier 2

    For every 10 Will, DEF +1.2.

Comprehensive MindsetTalent2 tiers
  1. Tier 1

    Ultimate Textbook Assault improved: Final hit creates 2 shockwave(s), each dealing 30% ATK of Physical DMG.

  2. Tier 2

    Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.

Potentials
  1. 1
    Multi-layered Readiness

    Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5.0] of Physical DMG.

  2. 2
    Bonus Spec Training

    DEF +20, Will +10.

  3. 3
    Unwavering Post

    Combo skill Timely Suppression improved: Shield duration +5s.

  4. 4
    Compensated Suffering

    Ultimate Textbook Assault improved: Ultimate Energy cost -10%.

  5. 5
    Choice Without Regrets

    Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.

Base skills
Silent CaretakerBase skill2 tiers
  1. Tier 1 α

    Assign to Control Nexus to grant all operators' Mood Regen +8%

  2. Tier 2 β

    Assign to Control Nexus to grant all operators' Mood Regen +12%

Grounded ApproachBase skill2 tiers
  1. Tier 1 β

    Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%

  2. Tier 2 γ

    Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%