Skills
Exchange CurrentBasic attackElectric
Basic attack

An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.

Dive attack

Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies.

Finisher

Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.

Values per skill level
Level123456789101112
Basic ATK seq. 1 multiplier23%25%28%30%32%35%37%39%41%44%48%52%
Basic ATK seq. 2 multiplier28%31%34%36%39%42%45%48%50%54%58%63%
Basic ATK seq. 3 multiplier34%37%41%44%48%51%54%58%61%65%71%77%
Basic ATK seq. 4 multiplier51%56%61%66%71%77%82%87%92%98%106%115%
Finisher ATK multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK multiplier80%88%96%104%112%120%128%136%144%154%166%180%
Specified Research SubjectBattle skillElectric

Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.

  • SP cost100
  • Duration (s)60
Values per skill level
Level123456789101112
DMG multiplier89%98%107%116%124%133%142%151%160%171%185%200%
Electric susceptibility5%5%6%6%7%7%8%8%8%9%9%10%
Heat susceptibility5%5%6%6%7%7%8%8%8%9%9%10%
EMP Test SiteCombo skillElectric
Combo trigger

When an enemy with active Focus suffers a Physical Status or Arts Infliction.
Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.

  • Cooldown25s
  • Stagger10
  • Ultimate energy gain10
Values per skill level
Level123456789101112
DMG multiplier151%166%181%196%211%227%242%257%272%291%313%340%
Overclocked MomentUltimateElectric

Applies temporary Electric Amp and Heat Amp to the entire team.

  • Ultimate energy cost100
  • Cooldown20s
  • Duration (s)12
Values per skill level
Level123456789101112
Electric amp8%9%10%11%12%13%14%15%16%17%18%20%
Heat amp8%9%10%11%12%13%14%15%16%17%18%20%
Talents
ImproviserTalent2 tiers
  1. Tier 1

    After an Amped teammate's skill deals DMG, Antal restores the said teammate's HP by [72 + Strength×0.6]. This HP restoring effect triggers 1 time every 30s for each operator.

  2. Tier 2

    After an Amped teammate's skill deals DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.

Subconscious ActTalent2 tiers
  1. Tier 1

    Gains 30% chance of Physical DMG immunity and restores HP of self by [27 + Strength×0.23].

  2. Tier 2

    Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.38].

Potentials
  1. 1
    Arts Talent

    Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.

  2. 2
    Improved Automation

    Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.

  3. 3
    Applied Originium Theory

    When an enemy with an active Focus debuff is defeated, return 15 SP.

  4. 4
    Granny's Reminder

    Intellect +10, Max HP +10%.

  5. 5
    High Specs Tech Tester

    Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 4%.

Base skills
Experimental Arts UnitBase skill2 tiers
  1. Tier 1 α

    Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%

  2. Tier 2 β

    Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Pun-isher StudiesBase skill2 tiers
  1. Tier 1 β

    Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%

  2. Tier 2 γ

    Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%